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DynamicDevices
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godot-cnc-toolpath
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Inspect layers, ortho camera, base plane, grid stepover (#10)
Godot headless check
#27:
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pushed by
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1m 38s
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1m 38s
View workflow file
Inspect layers, ortho camera, base plane, grid stepover
Godot headless check
#26:
Pull request
#10
synchronize by
ajlennon
1m 39s
feat/inspect-layers-ortho
feat/inspect-layers-ortho
1m 39s
View #10
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Inspect layers, ortho camera, base plane, grid stepover
Godot headless check
#25:
Pull request
#10
synchronize by
ajlennon
1m 37s
feat/inspect-layers-ortho
feat/inspect-layers-ortho
1m 37s
View #10
View workflow file
Inspect layers, ortho camera, base plane, grid stepover
Godot headless check
#24:
Pull request
#10
opened by
ajlennon
1m 37s
feat/inspect-layers-ortho
feat/inspect-layers-ortho
1m 37s
View #10
View workflow file
CI poka-yoke for ball-mesh contact (#9)
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#23:
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1m 20s
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1m 20s
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CI poka-yoke for ball-mesh contact
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#22:
Pull request
#9
synchronize by
ajlennon
1m 21s
feat/contact-poka-yoke
feat/contact-poka-yoke
1m 21s
View #9
View workflow file
CI poka-yoke for ball-mesh contact
Godot headless check
#21:
Pull request
#9
opened by
ajlennon
1m 20s
feat/contact-poka-yoke
feat/contact-poka-yoke
1m 20s
View #9
View workflow file
Keep the ball tangent to a real face, edge, or vertex. (#8)
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#20:
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1m 20s
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1m 20s
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True tangent contact for BarMesh drop
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#19:
Pull request
#8
opened by
ajlennon
1m 23s
feat/true-tangent-contact
feat/true-tangent-contact
1m 23s
View #8
View workflow file
Add Preloop PR review triage
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#18:
Pull request
#7
opened by
ajlennon
1m 4s
feat/preloop-pr-reviews
feat/preloop-pr-reviews
1m 4s
View #7
View workflow file
Split BarMesh bars by epsilon, stepover, and contact-normal angle. (#6)
Godot headless check
#17:
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1m 4s
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1m 4s
View workflow file
BarMesh split: epsilon, stepover, contact angle
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#16:
Pull request
#6
opened by
ajlennon
1m 7s
feat/barmesh-bar-split
feat/barmesh-bar-split
1m 7s
View #6
View workflow file
Record contact normal and tri/edge/vertex on each BarMesh node. (#5)
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#15:
Commit
33d0c49
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25s
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main
25s
View workflow file
BarMesh nodes store contact normal and mesh feature
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#14:
Pull request
#5
opened by
ajlennon
25s
feat/bmnode-contact-feature
feat/bmnode-contact-feature
25s
View #5
View workflow file
Keep main on the tool surface; archive raster and waterline toolpaths…
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#13:
Commit
eb5f2a6
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ajlennon
25s
main
main
25s
View workflow file
Main is tool-surface only; archive raster/waterline
Godot headless check
#12:
Pull request
#4
opened by
ajlennon
24s
feat/toolsurface-only
feat/toolsurface-only
24s
View #4
View workflow file
Add CAD Z-up BarMesh lattice with ball-nose tool-contact drop. (#3)
Godot headless check
#11:
Commit
8f4fdb3
pushed by
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30s
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main
30s
View workflow file
Add CAD Z-up BarMesh tool-contact visualization
Godot headless check
#10:
Pull request
#3
opened by
ajlennon
36s
feat/barmesh-immediate-viz
feat/barmesh-immediate-viz
36s
View #3
View workflow file
Add editor reload wiring for baked toolpaths. (#2)
Godot headless check
#9:
Commit
61da330
pushed by
ajlennon
32s
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main
32s
View workflow file
Add editor reload wiring for baked toolpaths
Godot headless check
#8:
Pull request
#2
opened by
ajlennon
31s
feat/tres-editor-reload
feat/tres-editor-reload
31s
View #2
View workflow file
Add constant-height waterline toolpath strategy. (#1)
Godot headless check
#7:
Commit
5259e36
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30s
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main
30s
View workflow file
Add constant-height waterline toolpaths
Godot headless check
#6:
Pull request
#1
opened by
ajlennon
42s
feat/waterline-toolpath
feat/waterline-toolpath
42s
View #1
View workflow file
CI: run headless bake in Godot Docker; vendor Julian barmesh.
Godot headless check
#5:
Commit
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2m 17s
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main
2m 17s
View workflow file
CI: extract Godot zip with python3 (no unzip on runner).
Godot headless check
#4:
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71cc72b
pushed by
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26s
main
main
26s
View workflow file
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