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[Feature request] Create a custom type for headerless GVAS ByteProperty #53

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@na-ji

Hello,

When reading #22, I've seen that Palworld is saving headerless GVAS data into a ByteProperty array. The thing is, the game I'm working on, Coral Island, is doing the exact same thing. So instead of forking uesave-rs and always writing similar code, it would be great to have a custom type that we could use to overwrite ByteProperty.
This type could be used with the --types flag, with something like this: --types .My.ByteProperty.Array=HeaderlessGVAS. And whenever we use this flag, it would overwrite and replace the ByteProperty Array with this type that would decode/encode it safely.

What do you think?
I don't know how many games use this data type, but it might come in handy.

Thanks!

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