Command & Conquer Generals: Zero Hour running natively on macOS, iPhone & iPad — real engine (EA GPL v3 source, via GeneralsX), DXVK/MoltenVK renderer, RTS touch controls. No game assets included.
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Updated
Jul 5, 2026 - C++
Command & Conquer Generals: Zero Hour running natively on macOS, iPhone & iPad — real engine (EA GPL v3 source, via GeneralsX), DXVK/MoltenVK renderer, RTS touch controls. No game assets included.
Multiplatform and Feature-rich Port based on PSX decompilation of Silent Hill 1 made with Claude and Psycross. Still in beta and is in active development.
Unofficial working port of Command & Conquer: Red Alert running natively on iOS, Android, Linux and macOS. SDL2 video/audio/input. No game assets included.
A cross-platform open source port of Master of Magic game from Microprose
Unofficial working port of Command & Conquer: Tiberian Dawn running natively on iOS, Android and macOS.
Native Windows port of Dead or Alive Xtreme Beach Volleyball (Xbox), built by static recompilation with a hand-written runtime. Requires your own copy of the game.
Dead Cells for PS5 as a fully native Windows program: relinked, not emulated. Built on AnyPS5.
One browser tab. Two legal DAT files. One endless night. Source-built C++ → WebAssembly port of Touhou 8.
The Legend of Zelda: Majora's Mask via 2 Ship 2 Harkinian, rebuilt for iPhone and iPad.
An unofficial port of DELTARUNE for Linux!
Unofficial Warcraft 2 for iOS (ECS 160)
Native cross-platform port of SkyRoads (1993), the classic DOS space racer, rewritten in C + SDL2. Runs on macOS, Linux and Windows.
Experimental native PC runtime for Kingdom Hearts 358/2 Days, developed alongside the matching Nintendo DS decompilation. No copyrighted game data included.
A Godot 4 port of Bethesda's 1996 XnGine shooters SkyNET and Future Shock - plays your own copy of the original game data.
Native SDL2 port of Reckless Drivin' (2000) — runs on macOS and Linux, no emulator required
Native Android port of the Sonic R PC decompilation (jnmartin84). Features a custom GLES2 shader pipeline, 60 FPS, customizable touch controls, and SAF asset installation. Requires original PC game files (no retail assets included). Non-commercial open-source project.
Open source game engine for Baba Is You puzzle game
Native Android/ARM64 port of System Shock based on Shockolate, with reproducible builds, open engineering notes and Retroid Pocket 5 validation.
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