Skip to content
pkZukanPublic

About

Pokemon Godot

Resources

Stars

10 stars

Watchers

1 watching

Forks

Repository files navigation

poke-dot

Pokemon ZA asset file support for Godot

Screenshot

godot

Usage

  1. Dump asset files somewhere in your project folder (a symlink to them works too)
  2. Copy over the gflib folder from this repo into the root of your project. It must stay at res://gflib/, since the converted materials reference its shaders. Build or provide the library for each platform/build type you target (see gflib.gdextension)
  3. Go into Project Settings -> Gflib -> Romfs Root and set the asset folder, then restart the editor (the setting is read at startup)
  4. To load a map, add a TrinitySceneLoader, set scene_path to a .trscn from the assets, and call load_scene()
  5. If using TrinityEnvironment, point the master light file to a .trlgt from the assets (e.g. light/master/master/master.trlgt). Assign the loaded resource as-is: probe, sky and shadow textures are resolved relative to the .trlgt's path, so a duplicate()d or script-built copy silently loses them. Use set_layer() to stack changes on top of it instead.

About

Pokemon Godot

Resources

Stars

10 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages