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I re-implemented the option to start a local server in the GCW Zero branch. However, on the device, executing the command to start the server results in a failure, and causes some kind of additional corruption that messes up the textures, and makes the game look like this:
This issue does not appear when the executable is run in a debugger (starting a server and playing on it works fine). When launching it inside Valgrind, it crashes just like it does without this patch. Unfortunately, this appears to be beyond my ability to diagnose at this time. However, this is the patch in case this issue is caused by a firmware issue that is somehow corrected at a later time (HEAD is at 7dc1058):
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