JSON for Humans.
JSON is great. Until you miss that trailing comma... or want to use comments. What about multiline strings? JSONH provides a much more elegant way to write JSON that's designed for humans rather than machines.
Since JSONH is compatible with JSON, any JSONH syntax can be represented with equivalent JSON.
JsonhGdextension is a parser implementation of JSONH V1 & V2 for GDExtension using JsonhCpp.
{
// use #, // or /**/ comments
// quotes are optional
keys: without quotes,
// commas are optional
isn\'t: {
that: cool? # yes
}
// use multiline strings
haiku: '''
Let me die in spring
beneath the cherry blossoms
while the moon is full.
'''
// compatible with JSON5
key: 0xDEADCAFE
// or use JSON
"old school": 1337
}
Everything you need is contained within Jsonh:
var jsonh:String = "[hello, world]"
var value:Variant = Jsonh.parse_element(jsonh).value
print(value) # ["hello", "world"]JsonhGdextension aims to support every platform supported by the main Godot releases.
Note: Every supported platform has binaries for single/double precision and debug/release mode.
| Platform | Supported | Note |
|---|---|---|
| Windows x64 | ✅ | |
| Windows x32 | ✅ | |
| Windows ARM64 | ✅ | |
| Linux x64 | ✅ | |
| Linux x32 | ✅ | |
| Linux ARM64 | ✅ | |
| Linux ARM32 | ✅ | |
| macOS Universal | ✅ | |
| Android x64 | ✅ | |
| Android x32 | ✅ | |
| Android ARM64 | ✅ | |
| Android ARM32 | ✅ | |
| iOS ARM64 | ✅ | |
| Web WASM32 | ✅ | |
| Web WASM64 | ❌ | WASM64 is not supported by Godot 4.4. |
- C++20
- Godot 4.4+
- jsonh-org/JsonhCpp (v8.3)
Since GDExtension is complex and GDScript has limitations, only two static methods (Jsonh.parse_element and Jsonh.parse_json) are exposed.