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An implementation of Jolt Physics for O3DE

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Jolt Physics for O3DE

This repo is a standalone gem which adds Jolt as a physics backend to the Open 3D Engine. It uses O3DE AzPhysics interface and targets comparable functionality with the existing PhysX gems. The goal is to maintain API compatibility between PhysX and Jolt, with most of the implementation detail being hidden from the user.

This project is in active development and may at times not compile.

Current project status

Initial Release Goals:

  • Collision layer and group filtering
  • Basic shape colliders
  • Physics materials
  • Static rigid bodies
  • Dynamic/kinematic rigid bodies
  • Character controllers (basic, and advanced)
  • Heightfield collider - partially complete
  • Mesh collider

Future Release Goals:

  • ConvexHull collider
  • Soft bodies
  • Joints
  • Vehicle systems (motors, wheels, controller)
  • Water

About

An implementation of Jolt Physics for O3DE

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