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AccessKit: fix broken Xcode project for visionOS - #124241

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oPinon wants to merge 1 commit into
godotengine:masterfrom
oPinon:accesskit_fix_visionos
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oPinon wants to merge 1 commit into
godotengine:masterfrom
oPinon:accesskit_fix_visionos

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@oPinon

@oPinon oPinon commented Oct 6, 2026

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Moved the code processing "$accesskit_*" markers from EditorExportPlatformIOS to the parent EditorExportPlatformAppleEmbedded.

What problem(s) does this PR solve?

Additional information

Tested on visionOS:

AccessKit_fix_VisionPro

And tested on iOS:

AccessKit_fix_iPhone

Moved the code processing "$accesskit_*" markers from
EditorExportPlatformIOS to the parent EditorExportPlatformAppleEmbedded.
@oPinon
oPinon requested review from a team as code owners October 6, 2026 21:35
@rsanchezsaez

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Change LGTM. ✅

Thanks Olivier.

@iMacHumphries

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This looks good to me 👍

@bruvzg

bruvzg commented Oct 7, 2026

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Same as #124218. The question is do we need AccessKit on visionOS? It seems to be buildable (with few minor build system patches) and visionOS do support VoiceOver, so I guess the answer is yes. So this PR is a better approach.

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Successfully merging this pull request may close these issues.

Xcode project exported for visionOS is invalid, with "$accesskit_fileref" and "$accesskit_buildphase"

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