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Clarify dock root node step and add missing C# sub-plugins example - #12417
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mhilbrunner merged 1 commit intoOct 5, 2026
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The Create Root Node dialog has no button labeled "Control", which made the "root node must be a Control" instruction hard to follow - clarify that the "User Interface" button is the one that creates a Control node. Also add the missing C# code-tab for the sub-plugins example, matching the existing C# example for the autoload-registration section just above it (EditorInterface is a singleton in C#, accessed via EditorInterface.Singleton).
raulsntos
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Sep 29, 2026
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The C# code is correct and works as expected.
mhilbrunner
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Oct 5, 2026
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Merged. Thanks and congrats on your first merged contribution! |
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The documentation mentioned that the root node "must be a control", but Godot only shows "2D Scene", "3D Scene", "User Interface" and "Other Node". There's no clear indication that the user should choose "User Interface" to create a Control root node.
The section on sub-plugins showed only a GD code example. Fixing this by adding the C# equivalent.