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Clarify alpha-blended materials don't cast contact shadows in 3D lights and shadows - #12406

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mhilbrunner merged 1 commit into
godotengine:masterfrom
Calinou:lights-and-shadows-contact-alpha
Oct 5, 2026
Merged

mhilbrunner merged 1 commit into
godotengine:masterfrom
Calinou:lights-and-shadows-contact-alpha

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@Calinou

@Calinou Calinou commented Sep 23, 2026

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From left to right: Opaque, Alpha, Alpha Scissor, Alpha Hash, Depth Pre-Pass

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@Calinou
Calinou requested review from a team as code owners September 23, 2026 23:23
@Calinou Calinou added enhancement topic:rendering area:manual Issues and PRs related to the Manual/Tutorials section of the documentation topic:3d labels Sep 23, 2026
@AThousandShips AThousandShips added this to the 4.8 milestone Sep 24, 2026
@mhilbrunner
mhilbrunner merged commit 71a3073 into godotengine:master Oct 5, 2026
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Thanks!

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area:manual Issues and PRs related to the Manual/Tutorials section of the documentation enhancement topic:rendering topic:3d

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3 participants