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Document PackedScene extraction rules in Localization using gettext - #12395

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Calinou:i18n-gettext-packedscene-extract
Oct 5, 2026
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mhilbrunner merged 1 commit into
godotengine:masterfrom
Calinou:i18n-gettext-packedscene-extract

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@Calinou

@Calinou Calinou commented Sep 21, 2026 •

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Note that the same mechanism as POT generation can also be used to create CSV files since 4.6. Docs haven't been updated for this yet. We should probably move out this entire section to the Internationalizing games page (since it's now format-independent). Let me know if I should do this in this PR, or in a separate PR (for easier review).

@Calinou
Calinou requested review from a team as code owners September 21, 2026 23:36
@Calinou Calinou added enhancement area:manual Issues and PRs related to the Manual/Tutorials section of the documentation topic:i18n Related to internationalization. labels Sep 21, 2026
@Calinou
Calinou force-pushed the i18n-gettext-packedscene-extract branch from 2c6906f to 6d1a5cb Compare September 21, 2026 23:41
Comment thread tutorials/i18n/localization_using_gettext.rst Outdated
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@Calinou
Calinou force-pushed the i18n-gettext-packedscene-extract branch 2 times, most recently from 4c4a0fc to 595576b Compare September 22, 2026 20:29
@AThousandShips

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Seems you reverted the changes

@Calinou
Calinou force-pushed the i18n-gettext-packedscene-extract branch from 595576b to 49b3ab0 Compare September 23, 2026 23:41
@Calinou

Calinou commented Sep 23, 2026

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Seems you reverted the changes

Should be fixed now. The perils of working on the same branch in a dual boot setup... I should switch to a shared partition across both OSes for Git repositories.

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LGTM style wise

@mhilbrunner
mhilbrunner merged commit 2369b06 into godotengine:master Oct 5, 2026
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@mhilbrunner

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Thank you!

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Internationalizing games tutorial: Explain how to localize a string export property

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