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Add missing AABB constructor with 6 real_t values - #2063
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Corresponds to merged upstream pr
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This is the same as PR #1742, but for AABB instead of Projection.
When GDExtension generates bindings, it creates C++ code based on the API JSON. Values are serialized into literals constructed with numbers matching the value, for example,
Vector3(0, 1, 0). This includes default values for function parameters. AABB default values are serialized likeAABB(0, 0, 0, 1, 1, 1). However, Godot is missing a constructor for AABB, so the generated C++ code doesn't compile:I encountered this problem when the CI checks for godot-cpp failed to compile with my 4D module, because one of the bound methods includes an AABB default value, which cannot be constructed, as seen in the above image. This wasn't a problem in the engine before because the engine doesn't have any AABB default values in parameters.
See also PR which adds this to the engine: godotengine/godot#124240