Thin wrapper: delegate to game-ci/cli's plugins/unity workspace - #310
Thin wrapper: delegate to game-ci/cli's plugins/unity workspace#310frostebite wants to merge 6 commits into
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Delegates test-runner logic to the extracted implementation in game-ci/unity-engine-core instead of maintaining a local copy, per game-ci/roadmap#11 workstream 2 (Option A) — second engine repo to make this move, following unity-activate. src/model/*, src/main.ts, src/post.ts, src/views/* are removed; build/test coverage now lives in the destination repo. The wrapper's own checked-in dist/ (main.js, post.js, the .hbs templates, platform scripts) is unchanged — Action.actionFolder still resolves to this repo's own dist/ once ncc bundles unity-engine-core's code into it, so those static assets stay exactly where they already were.
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📝 WalkthroughWalkthroughThe action now delegates ChangesUnity engine core migration
Estimated code review effort: 3 (Moderate) | ~20 minutes Merge Risk: ⚪ Minimal · up to This change delegates the action’s engine-core logic to the extracted workspace while preserving the existing entrypoints and static assets; no actionable merge-blocking risk remains after normal checks and review. Possibly related PRs
Suggested reviewers: 🚥 Pre-merge checks | ✅ 5✅ Passed checks (5 passed)
✨ Finishing Touches 💡 1🛠️ Fix failing CI checks 💡
🧪 Generate unit tests (beta)
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Note on the recurring Failure signature both times: Re-triggered twice; if it keeps failing on retry, this is a maintainer-level CI reliability issue (Windows runner Docker daemon startup reliability) worth its own tracked issue rather than something to keep blindly re-running on every notification. |
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Third consecutive failure, identical signature ( Stopping the retry-and-hope loop here. This specific job ( |
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Status update: This PR can't make the same move yet. Filed game-ci/cli#71 to track the actual prerequisite: a Docker-based mode for 🤖 Generated with Claude Code |
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Inline comments:
In `@package.json`:
- Line 33: Pin the `@game-ci/unity-engine-core` dependency to a reviewed commit
SHA or immutable tag instead of the mutable main selector, then regenerate the
corresponding yarn.lock entry while preserving yarn install --immutable
compatibility.
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⛔ Files ignored due to path filters (4)
dist/index.jsis excluded by!**/dist/**dist/index.js.mapis excluded by!**/dist/**,!**/*.mapdist/licenses.txtis excluded by!**/dist/**yarn.lockis excluded by!**/yarn.lock,!**/*.lock
📒 Files selected for processing (31)
package.jsonsrc/index.tssrc/main.tssrc/model/action.test.tssrc/model/action.tssrc/model/docker.test.tssrc/model/docker.tssrc/model/image-environment-factory.tssrc/model/image-tag.test.tssrc/model/image-tag.tssrc/model/index.test.tssrc/model/index.tssrc/model/input.test.tssrc/model/input.tssrc/model/licensing-server-setup.tssrc/model/output.test.tssrc/model/output.tssrc/model/platform.test.tssrc/model/platform.tssrc/model/results-check.test.tssrc/model/results-check.tssrc/model/results-meta.tssrc/model/results-parser.test.tssrc/model/results-parser.tssrc/model/results-report.tssrc/model/unity-version-parser.test.tssrc/model/unity-version-parser.tssrc/post.tssrc/views/results-check-details.hbssrc/views/results-check-summary.hbsvitest.config.mts
💤 Files with no reviewable changes (28)
- src/views/results-check-details.hbs
- src/model/docker.test.ts
- src/model/output.ts
- src/model/index.ts
- src/views/results-check-summary.hbs
- src/model/licensing-server-setup.ts
- src/post.ts
- src/model/action.test.ts
- src/model/platform.test.ts
- src/model/results-check.test.ts
- src/model/results-report.ts
- src/model/image-tag.test.ts
- src/model/image-tag.ts
- src/model/input.test.ts
- src/model/results-meta.ts
- src/model/action.ts
- src/model/output.test.ts
- src/model/platform.ts
- src/model/docker.ts
- src/model/results-parser.test.ts
- src/model/unity-version-parser.test.ts
- src/main.ts
- src/model/image-environment-factory.ts
- src/model/results-check.ts
- src/model/results-parser.ts
- src/model/unity-version-parser.ts
- src/model/index.test.ts
- src/model/input.ts
…main ref Flagged by CodeRabbit on this PR: the git dependency selector "game-ci/unity-engine-core#main" resolves whatever main happens to point to at install time, rather than the exact commit this PR was reviewed against. Pinned to e49341a2e524f830f2e2965fd84dd65f0ffce48c (main's tip, now frozen since the repo was archived in favor of game-ci/cli's plugins/unity/). yarn.lock regenerated; `yarn install --immutable` and `yarn typecheck` both verified clean against the new pin.
…ity-engine-core game-ci/unity-engine-core is archived - its content now lives in-repo at game-ci/cli's plugins/unity/ (same package name, @game-ci/unity-engine-core, via git subtree with full history preserved). Pointing this dependency at the standalone archived repo still worked (archiving doesn't remove anything), but kept an external dependency alive on a repo we've deliberately retired in favor of the monorepo. Now resolves via yarn's git+workspace protocol (game-ci/cli#commit=<sha>&workspace=@game-ci/unity-engine-core), pulling the same package straight out of cli's workspace instead. Verified: `yarn install`, `yarn typecheck`, `yarn build`, and `yarn test` all pass clean against the new resolution.
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Follow-up to the pinning fix above: Verified |
…gine-core # Conflicts: # dist/index.js # dist/index.js.map # dist/licenses.txt # src/model/docker.ts
Merges main (unity-test-runner#308's --shm-size=1025m fix) - that commit touched src/model/docker.ts, which this branch already deleted, so the fix itself wasn't carried over by the merge. Ported separately to where the logic now lives (game-ci/cli#92, plugins/unity/src/unity-test-runner/ model/docker.ts) and bumped this branch's pinned commit to cli's new main (757d85f) to pick it up. Verified the resolved package actually contains the fix, then typecheck/build/test all pass clean.
Picks up game-ci/cli#93 (retries transient docker.exe launch failures, addressing unity-test-runner#314's Windows CI flake). Verified the resolved package contains the fix, then typecheck/build pass clean.
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Follow-up: filed #314 documenting the remaining Windows |

Second consumer of the extracted Unity engine-core logic (after unity-activate#111), implementing the "thin wrapper" direction from game-ci/roadmap#11 workstream 2.
What changed:
src/model/*,src/main.ts,src/post.ts,src/views/*removed — this logic now lives ingame-ci/cli'splugins/unity/src/unity-test-runner/, extracted and tested there (443 tests passing across the wholeplugins/unity/package).src/index.tsnow re-exportsmain/postfrom@game-ci/unity-engine-core/dist/unity-test-runner, matchingaction.yml'smain: dist/main.js/post: dist/post.jsentrypoints (this repo's own tinydist/main.js/dist/post.jsshims —require('./index.js').main()/.post()— are unchanged).dist/(the.hbstemplates,platforms/*shell/PowerShell scripts) is unchanged —Action.actionFolderstill resolves to this repo's owndist/oncenccbundles the destination logic in, so those static assets stay exactly where they already were.Dependency history (this went through a few iterations):
game-ci/unity-engine-core#main(mutable, flagged by CodeRabbit review).unity-engine-corerepo.game-ci/unity-engine-corewas then archived — its content moved in-repo togame-ci/cli'splugins/unity/(same package name,@game-ci/unity-engine-core, full history viagit subtree). Rather than keep depending on the now-archived standalone repo, this now resolves straight fromgame-ci/cli's workspace via yarn's git+workspace protocol:"@game-ci/unity-engine-core": "game-ci/cli#commit=<sha>&workspace=@game-ci/unity-engine-core".main(which had advanced with fix: insufficient shared memory available in Unity 6.6 beta #308's--shm-size=1025mfix) and bumped the pin tocli's latestmain— see below, that fix needed separate porting since it landed on a file this branch had already deleted.Fixed during extraction (see game-ci/unity-engine-core#4, now
plugins/unity/):results-check.tslocated its.hbstemplates via${__dirname}/..., which doesn't survive the extratsccompile step this repo now goes through before the finalnccbundle. Switched to${Action.actionFolder}/....Cross-cutting fix while resolving the merge conflict with
main: #308 added--shm-size=1025mto fix "Insufficient shared memory available" Docker crashes, but it landed onsrc/model/docker.tsafter this branch had already deleted that file (moved to the extracted package). The fix itself wasn't carried over by a plain merge — ported separately toplugins/unity/src/unity-test-runner/model/docker.tsin game-ci/cli#92, then bumped this branch's pin to pick it up. Worth watching: insufficient/dev/shmis a plausible root cause for other intermittent Docker/Unity crashes seen in this repo's CI generally, not just the Unity 6.6-beta case #308 targeted.Verified locally:
yarn install,typecheck,build(tsc && ncc), and the full test suite all pass clean against the current pin.Open questions (unchanged from before)
Same as unity-activate#111 — git-dependency pinning approach (now resolved as above) and the final invocation mechanism call. Also see game-ci/cli#71: this can't move to shelling out to
game-ci/clidirectly yet, the wayunity-activate/unity-buildernow do, becausecli testdoesn't yet have a Docker-based mode matching this action's real feature surface (package-mode testing, coverage, GitHub Checks reporting,artifactsPath).Summary by CodeRabbit
New Features
Bug Fixes
Refactor