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Projection Mapping

An interactive projection-mapping system that watches what a person does in front of a screen and responds by projecting visuals accordingly.

Scope

The project has two core responsibilities:

  1. Understand user actions – the code should be able to detect and interpret what action the user is performing in front of the screen (e.g. a punch, kick, jump or other gesture/pose).
  2. Project accordingly – based on the recognised action, the code should project the appropriate visuals onto the screen/surface in real time.

In short: perceive the user's action → decide the response → project it.

First Draft: Street Fighter–style Interactive Game

The first draft is an interactive, Street Fighter–like game:

  • The user performs an action in front of the screen.
  • The system recognises the action.
  • A character is spawned and projected in response to that action.

This draft serves as a proof of concept for the full loop of action recognition and responsive projection, and as a base to build further interactive experiences on.

Status

Early stage – scope definition and first-draft planning.

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