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Implement falloff for directional shadows.
low-hanging fruitissue that should be relatively easy to resolveissue that should be relatively easy to resolveStatus: Open.- Status: Open.
JoltPhysicsEngine.PhysicsSystem.NarrowPhaseQuery.CastRay is leaking UserDataDelegates.
low-hanging fruitissue that should be relatively easy to resolveissue that should be relatively easy to resolveStatus: Open.Document currently manual process for moving .nav and .nbrd files to project assets folder or automate said process.
navigationissue related to Nav2d or Nav3d featuresissue related to Nav2d or Nav3d featuresStatus: Open.- Status: Open.
- Status: Open.
See if picking cascade layer based on fragment depth improves rendering.
investigationa topic involving investigationa topic involving investigationperformanceissues or potential issues relating to performanceissues or potential issues relating to performanceStatus: Open.#1399 In bryanedds/Nu;See if we can reasonably include shadows in light map rendering.
investigationa topic involving investigationa topic involving investigationStatus: Open.#1395 In bryanedds/Nu;- Status: Open.#1393 In bryanedds/Nu;
Investigate porting over Adrian's 2D render graph stuff to Vulkan.
investigationa topic involving investigationa topic involving investigationStatus: Open.Using the Android Compositor is suboptimal in performance; consider implementing pre-rotation (pre-transform) instead.
performanceissues or potential issues relating to performanceissues or potential issues relating to performanceStatus: Open.#1380 In bryanedds/Nu;