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Gravity Shift


Gravity-tight platform puzzler in space!

This is a short 2D puzzle-platformer game with 1-button gravity-tight game mechanic.

You play as Cosmo the cosmonaut and navigate through levels by solving puzzles with the use of gravity shifting.

"Level_preview_0.png

This is a short game as it is made for a jam: https://itch.io/jam/didzis-game-jam-1

Controls

  • spacebar key - to shift gravity upwards or downwards
  • left mouse button - to click the only button in the title screen

Features

  • button-door system - I made my own button-door partner system for handling triggers conveniently
    • the button and door shares the same parent Node2D, then you can setup them easily by just moving the individual components, i.e. button and door, throughout the map
      • you can either keep the parent's global position remain to Vector2.ZERO for consistency and simply move the components around;
      • or move them altogether with the parent node's position nearby, so when editing countless doors/portals you can immediately distinguish which is which as its parent's pivot is highlighted when selected for editing
  • 1-button mechanic - the player control is limited to spacebar key only
  • transitions - with the use of shaders and tweens we got seamless level changing

"Level_preview_0.png "Level_preview_0.png

Credits

Here are the credits to the third-party assets I've used, the authors who created and shared them, and the licenses/rights they're under.

License

The project is under the MIT license. The assets I made are all rights reserved. The third-party assets are under their own license terms.

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