
Gravity-tight platform puzzler in space!
This is a short 2D puzzle-platformer game with 1-button gravity-tight game mechanic.
You play as Cosmo the cosmonaut and navigate through levels by solving puzzles with the use of gravity shifting.
This is a short game as it is made for a jam: https://itch.io/jam/didzis-game-jam-1
- spacebar key - to shift gravity upwards or downwards
- left mouse button - to click the only button in the title screen
- button-door system - I made my own button-door partner system for handling triggers conveniently
- the button and door shares the same parent Node2D, then you can setup them easily by just moving the individual components, i.e. button and door, throughout the map
- you can either keep the parent's global position remain to Vector2.ZERO for consistency and simply move the components around;
- or move them altogether with the parent node's position nearby, so when editing countless doors/portals you can immediately distinguish which is which as its parent's pivot is highlighted when selected for editing
- the button and door shares the same parent Node2D, then you can setup them easily by just moving the individual components, i.e. button and door, throughout the map
- 1-button mechanic - the player control is limited to spacebar key only
- transitions - with the use of shaders and tweens we got seamless level changing
Here are the credits to the third-party assets I've used, the authors who created and shared them, and the licenses/rights they're under.
- UbeJelly - 2D level and character designs/assets (All rights reserved), programming (MIT license)
- Mainly used Aseprite and Godot Engine
- Kenney - cursors and sound effects (CC0)
- OpenGameArt.org
- Space Fleet Rejects BGM by Eric Matyas (CC-BY 4.0)
- Godot Shaders
- 2D Nebula Shader by flytrap (CC0)
- 400 Sounds Pack by Chequered Ink
- BoldPixels font by @YukiPixels (CC BY-SA 4.0)
- ChipTone SFX tool by SFBgames
The project is under the MIT license. The assets I made are all rights reserved. The third-party assets are under their own license terms.


