Waiting lobby service for Minecraft Java Edition built with Minestom and RabbitMQ.
- Procedural Waiting Scene: Generated in-memory waiting hall with zero binary world dependencies.
- 3-Tier Text Display Panel: Displays hostname, server status, and informative waiting messages.
- Per-Player Isolation: Each player operates in their own
SharedInstancewith no visibility of other players. - Automatic Transfer: Sends Minecraft Transfer packet (packet ID 0x73) once the backend comes online.
- AMQP Integration: Communicates with Network Manager for target resolution, status updates, and heartbeats.
make check
make build
make dev