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Oryza Lobby Service

Waiting lobby service for Minecraft Java Edition built with Minestom and RabbitMQ.

Features

  • Procedural Waiting Scene: Generated in-memory waiting hall with zero binary world dependencies.
  • 3-Tier Text Display Panel: Displays hostname, server status, and informative waiting messages.
  • Per-Player Isolation: Each player operates in their own SharedInstance with no visibility of other players.
  • Automatic Transfer: Sends Minecraft Transfer packet (packet ID 0x73) once the backend comes online.
  • AMQP Integration: Communicates with Network Manager for target resolution, status updates, and heartbeats.

Building and Running

make check
make build
make dev

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