26.2 update - #6439
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…ithVertexBinding+withPrimitiveTopology
… spawn properly An id of 0 is now illegal and throws a runtime exception; negative ints are used to avoid eventual collisions with real entities.
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@Sonorya issue should be fixed, I tried ESP Shader mode locally and it works. |
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Add CloudRendererMixin to cancel cloud rendering when Ambience.endSky is active, as cloud rendering is now decoupled from skybox type.
Leftover caused by wrong method call. It seems now we don't need to call into anything.
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@Big-Iron-Cheems How many time it's take before final merge ? Other question is there a pull request of a pre release of baritone ? |
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Based on upstream MeteorDevelopment/meteor-client PR #6439 ("26.2 update",
MeteorDevelopment/meteor-client#6439), head commit
a883f2a from Big-Iron-Cheems/meteor-client
branch 26.2-update, which ports Meteor Client to Minecraft 26.2.
Changes on top of that PR:
- build.gradle.kts: point TerraformersMC maven at /releases (root URL now
404s, breaking ModMenu dependency resolution)
- fabric.mod.json: display name -> Boss's Meteor 26.2 (mod id unchanged)
- gradle.properties: archives_base_name -> boss-meteor
- README.md: rewritten for the fork with upstream attribution
No package namespaces, mixin configs, asset paths, copyright headers, or
the GPL-3.0 LICENSE file were modified.
Wireframe ESP renders stale/incorrect entity animations on 26.2Tested against the current head of this PR ( Observed behavior With ESP set to Wireframe, moving players can render poses that do not match their actual animation: heads and limbs shake, body/head orientation can appear backward while running forward, and players can briefly show actions they are not performing. The same scene renders correctly with Shader/Glow ESP. Steps to reproduce
Source-level cause In model.renderToBuffer(poseStack, vertexConsumer, lightCoords, overlayCoords, tintedColor);The normal Minecraft 26.2 The minimum fix is: model.setupAnim(state);
model.renderToBuffer(poseStack, vertexConsumer, lightCoords, overlayCoords, tintedColor);It is also safest to reset the custom vertex consumer partial-quad index before submitting each entity. Reusing the fully extracted render state from |
Type of change
Description
Future 26.2 update.
Related issues
None.
How Has This Been Tested?
Builds and runs fine on 26.2, might still have some bugs we missed.
Checklist: