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docs: add dual-view screenshot to the README - #131

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docs: add dual-view screenshot to the README#131
BernardJen merged 1 commit into
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Adds the screenshot you captured for #49 and activates the image at the top of the README, replacing the commented-out placeholder from #129.

The image

assets/screenshot-dual.png — dual view with the dropdown open. It works well as a hero shot because one frame shows per-side input selection, per-input and system volume, the Settings entry point, and the centre divider between feeds.

Downscaled: 3600px / 1.59 MB → 1800px / 590 KB. Still retina-sharp at README widths and the UI text stays legible; a 1.6 MB hero image is more than a README should make people download. Used sips (built into macOS) since no PNG optimiser is installed here.

Checked for anything that shouldn't be public before committing: device names are just "Webcam" and "OBS Virtual Camera", and there are no paths, hostnames, or identifying details.

Still open on #49

The GIF half — D/S layout switching and 1-4 input selection. Its markup stays commented out rather than pointing at a file that doesn't exist, because an unresolved image path renders as a broken image on the repo page. assets/README.md now records what's needed and that uncommenting one line finishes it.

So #49 stays open until the GIF lands, unless you'd rather close it — the screenshot was the part the issue called "a single image will communicate the product better than the feature list".

Verification

Confirmed the image path resolves, that the commented GIF reference does not render (stripped comments and checked), no stray copy of the original filename left in the tree, and lint / 100 tests / build all clean.

🤖 Generated with Claude Code

Adds the screenshot from #49 as assets/screenshot-dual.png and activates the
image at the top of the README, replacing the commented-out placeholder.

Downscaled from the original capture: 3600px / 1.59 MB -> 1800px / 590 KB.
Still retina-sharp at README widths and the UI text stays legible, but a
1.6 MB hero image is more than a README should pull down.

The shot works well as a hero: dual view with the dropdown open, so it shows
per-side input selection, per-input and system volume, the Settings entry
point and the centre divider in one frame. Checked it for anything that
should not be public -- device names are "Webcam" and "OBS Virtual Camera",
no paths, hostnames or identifiers.

The GIF half of #49 is still outstanding. Its markup stays commented out
rather than pointing at a file that does not exist, since an unresolved
image path renders as a broken image on the repo page; assets/README.md
records what is needed and how to enable it.

Refs #49

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
@BernardJen
BernardJen merged commit 1f3a66a into main Aug 6, 2026
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@BernardJen
BernardJen deleted the docs/readme-screenshot branch August 6, 2026 19:10
BernardJen added a commit that referenced this pull request Aug 7, 2026
…placeholder (#137)

#62: the compositor still cannot be executed here. Re-checked rather than
assumed -- navigator.gpu exists but requestAdapter() returns null by every
route, including forceFallbackAdapter and SwiftShader forced on the command
line. So the shader that shipped dormant in #129 has still never run a frame.

Rather than leave it entirely unverified, the WGSL is now exported as
COMPOSITOR_WGSL and checked structurally: that the entry points the pipeline
names exist, that all three bindings the JS bind group provides are declared,
that the Layout struct fits the 32-byte buffer allocated for it, that the quad
array holds the six vertices pass.draw(6) requests, and that the Y flip is
present.

Those are the failure modes most likely to be sitting in code nobody has run.
Each would surface as a pipeline or link error on the first machine with a GPU,
and the Y flip in particular compiles perfectly while rendering the video
upside down.

Confirmed the tests bite, by mutation: renaming the vertex entry point and
removing the Y flip each fail exactly one test.

This is explicitly not a substitute for running it -- the test file says so.
#62 stays open until it can be benchmarked on real hardware.

#49: removes the commented-out GIF placeholder. The issue asked for a
screenshot or a GIF, and the dual-view screenshot added in #131 meets its
stated intent ("a single image will communicate the product better than the
feature list"). A GIF of D/S switching needs the app running against real
capture hardware, which cannot be produced here, and a fabricated one would
misrepresent the product. Adding a real clip later is a two-line change and
does not need an open issue to track it.

150 tests (was 142), lint clean, build clean, shadercheck 60/0.

Closes #49
Refs #62

Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com>
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