[Feature] ComboDice Modifier#2061
Conversation
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I guess two things:
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I managed to solve 2. The dices are excluded from the normal DiceSoNice flow and instead rolled in place in the comboDice handling. |
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I changed so that we now have two registered modifiers: Both go into the same handler and just pass a different bool. I think this is a lot more logical than the previous |
Ah, yeah now I get what you meant by 1. |
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Ah, equal or greater, right-ho. |
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I really dislike Brawler. Silly one-note severe damage machine 😆 |


Solved ComboDice functionality by adding a new Modifer. I made a
BaseDieclass that overrides Foundry's basic dice so that it can be used on any roll.I set it up so that the basic

2d4cwill run the standard logic of continuing to roll d4s aslong as the latest roll was higher than the one before itI also added so that

2d4c1will run the upgraded behavior fromCompoundingAdditional info on the modifier has to be a number, so I just went with 1. Maybe something smarter could be chosen. 🤷