p5.game is a p5.js library for the creation of games and playthings.
This project was forked from p5.play.js and is targeted especially to beginner javascript programmers.
You can find examples and more information at boldideainc.github.io/p5.game.
p5.game provides a Sprite class to manage visual objects in 2D space and features such as animation support, basic collision detection and resolution, sprite grouping, helpers for mouse and keyboard interactions, and a virtual camera.
p5.game extends p5.js, a javascript library (and a community) that aims to make coding accessible for artists, designers, educators, and beginners. If you are not familiar with p5.js, you should start at p5js.org/tutorials.
The following documentation is for developing p5.game itself. If you want to use p5.game, please see boldideainc.github.io/p5.game.
First install node.js. Then run:
npm install
npm start
Your web browser should open to a welcome page. If it doesn't, visit localhost:8080 in your browser.
To run the unit tests in your browser, visit localhost:8080/test.
To run them from the command-line, use npm test.
The docs can be found at localhost:8080/docs or via the "Reference" link on the quick start welcome page.
Use npm run docs to regenerate the local documentation using YUIDoc.
A (mostly current) copy of the docs is also hosted at boldideainc.github.io/p5.game/docs.
Several example sketches are available at [boldidea.github.io/p5.game/examples][].
You can try these examples against your local copy of p5.game at localhost:8080/examples or via the "Examples" link on the quick start welcome page.