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feat(project): 画风改为可选择的受控档位 - #603
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Codecov Report❌ Patch coverage is @@ Coverage Diff @@
## main #603 +/- ##
==========================================
- Coverage 89.58% 89.52% -0.07%
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Files 260 260
Lines 17847 17895 +48
Branches 2547 2555 +8
==========================================
+ Hits 15988 16020 +32
- Misses 1185 1197 +12
- Partials 674 678 +4
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Deployment failed for project windup with the following error: Learn More: https://vercel.com/huyan-s-projects1?upgradeToPro=build-rate-limit |
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那个红叉是 Vercel 的部署限流(Deployment rate limited — retry in 24 hours),不是代码问题:今天为了修 fennoai 提的几条 P1 反复推了几次,把当天的预览部署配额用完了。lint-and-test 与 Frontend checks 都是绿的,main 也没有 required_status_checks 规则,所以它不影响合并。 |
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已 rebase 到最新 main,冲突只有 test_generation_orchestration.py 一处,两侧各自追加的用例互不重叠,都保留了。后端 ruff / lint-imports / pytest 与前端 lint / test 都在这次改动之后重跑过。force-push 把上一次的 approve 冲掉了,麻烦重看一下。 |
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画风作为第三个可选参数追加在 directionalMovement 之后,main 现有调用点无需改动, 但两条按两参数写的断言会因此失配。
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处理一下冲突? |
huyanxius
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冲突已按最新 main 语义解决;相关前端测试、格式、lint、typecheck 与构建均通过。
#600 把
game_style收敛成枚举,但它单独上线不改变任何生产行为 —— 新老项目这一列都是 NULL,没有入口会送出枚举值,stylize仍恒为none。这条 PR 是让它真的生效的那一半。改动
ProjectOut.game_style归一成枚举。不归一会有一处两边不一致:存量项目存的是「像素风格」,后端判它是像素,而前端不做子串匹配(也不该做)会显示成「不指定」。quick-start-agent仍不认识业务对象,只做透传。不包含
验证
format:check/lint/typecheck/test(72 文件 1037 用例)/build:全过。ruff/pytest(1374 passed, 14 skipped)/export_openapi无漂移:全过。Closes #602