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89 lines (83 loc) · 3.07 KB
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<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, minimum-scale=1, user-scalable=no"/>
<title>Emscripten-Generated Code</title>
<style>
body { margin: 0; background-color: black }
.game {
position: absolute;
top: 0px;
left: 0px;
margin: 0px;
border: 0;
overflow: hidden;
display: block;
image-rendering: optimizeSpeed;
image-rendering: -moz-crisp-edges;
image-rendering: -o-crisp-edges;
image-rendering: -webkit-optimize-contrast;
image-rendering: optimize-contrast;
image-rendering: crisp-edges;
image-rendering: pixelated;
-ms-interpolation-mode: nearest-neighbor;
}
</style>
</head>
<body>
<canvas class="game" id="canvas" width="640" height="480" oncontextmenu="event.preventDefault()"></canvas>
<script type='text/javascript'>
var statusElement = document.getElementById('status');
var progressElement = document.getElementById('progress');
var spinnerElement = document.getElementById('spinner');
var Module = {
postRun: [],
print: (function() {
return function(text) {
text = Array.prototype.slice.call(arguments).join(' ');
console.log(text);
};
})(),
canvas: (function() {
var canvas = document.getElementById('canvas');
window.focus();
canvas.focus();
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
return canvas;
})(),
setStatus: function(text) {
console.log("status: " + text);
},
totalDependencies: 0,
monitorRunDependencies: function(left) {
this.totalDependencies = Math.max(this.totalDependencies, left);
Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
}
};
window.addEventListener("resize", (e) => {
var canvas = document.getElementById('canvas')
window.focus();
canvas.focus();
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
})
window.addEventListener("click", (e) => {
var canvas = document.getElementById('canvas')
window.focus();
canvas.focus();
})
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
Module.setStatus('Downloading...');
window.onerror = function() {
Module.setStatus('Exception thrown, see JavaScript console');
spinnerElement.style.display = 'none';
Module.setStatus = function(text) {
if (text) console.error('[post-exception status] ' + text);
};
};
</script>
<script async type="text/javascript" src="index.js"></script>
</body>
</html>