Echo (for 2.1.0) #1214
Replies: 35 comments
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I think you can do this: load up the broken version and at the highest grid size select the entire map, |
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Was a bit more complicated, because on one version, he (dc) wanted to keep geometry and mapmodels, while lights + environment from another, so I just copied geometry + mapmodels from first to second, then replaced textures in cfg to match geometry I copied. But no way to do this - since not all texture slots are in cfg (or it seems). So I ended up with pasting everything else to map with nicer geometry, and set environmental settings more or less the same (less blueish fog, but this can be changed of course). fixed map: |
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Updated to r742
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Updated to r823
I find a wired looking in block shape in the tube @Jigoku made yesterday, but not sure if this is wanted, blo(a)ck magic, or actual a bug or error. You here what I mean: |
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Yeah i put those folded cubes there to get a smoother circle, because the cubes next to it are already on the smallest grid. If you just put a normal cube where they are, you'll see what the problem was 😛 Can't get a smooth cylinder/circle shape otherwise. But they blend in with the texture/lighting so you can't see them on the outer edge. |
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To do for next update:
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Updated to r823
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not sure if you like the result since grass can't be nicely blended currently, also bush4 which you want to keep, can't have altered color (which I going to fix now) updated: echo.zip |
looks nicely blended to me 👍 |
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Updated to r924
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Updated to r985
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Updated to r1075
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Updated to r1098
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Updated to r1100
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Updated to r1254
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Updated to r1267
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Updated to r1306
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Updated to r1350
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Updated to r1358
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Updated to r1360
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Updated to r1364
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Updated echo to r1371
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Updated echo to r1477
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Updated echo to r1478
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Updated echo to r1610
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Updated echo to r1611
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Updated echo to r1613
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Updated echo to r1625
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Updated echo to r1630
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Echois a re-light and ported version of the official team play map 'Echo' from Red Eclipse v1.6.This map was original made by JoJo and W!CK3D and last remixed by Ulukai and was at last in Red Eclipse v1.6 official included in map rotation before it was excluded from the game since Red Eclipse v2.0.
Echo of the Future (New Version for Red Eclipse v2.1.0)

New Version changes:
Big credits to @Jigoku @SniperGoth @qreeves
and to all the other ones helping on that too.
Ideal Gameplay:
team & ffa deathmatch / capture the flag / bomberball / duel / onslaught / defend and control / medieval
team & ffa race / gauntlet / lapped / onslaught / medieval
4-14 players or more
Current Version
RE 2.0.1
current latest version = r1630
echo-r1630.zip
RE 2.0.0
old version = r1105
echo-r1105.zip
History of Echo:
The original Echo map is based on the map 'Hollow' made by W!CK3D and known from Blood Frontier. First time the Echo map shows up in Red Eclipse v1.2 and was simply called 'Echo' and made by JoJo and Jonathan 'W!CK3D' Roels and stayed in game to Red Eclipse v1.3.
In Red Eclipse v1.4 the map was remixed by Ulukai and stayed in game to Red Eclipse v1.6 and had also the subtitle 'Echo of the Past'. So in conclusion this will be the only surviving map from Blood Frontier that still exist then in Red Eclipse in v2.0.1 and we hoping it will stay for the Future.
Version History of old Echo maps:

RE 1.6.0
Echo of the Past (Ported for 2.0.0 and higher)*
Echo of the Past by JoJo and W!CK3D, remixed by Ulukai
echo-v1-6.zip
RE 1.2.0

Echo (Ported for 2.0.0 and higher)*
Echo by JoJo and Jonathan 'W!CK3D' Roels
echo-v1-2.zip
Blood Frontier

Hollow by Jonathan 'W!CK3D' Roels
*Not guaranteed for the future but it currently works.
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