Skip to content

Even-Odd winding not working properly on dx11 #7

Description

@AnuraDev

the green fill. idk how hard is it to fix, seems to be compute shader bug. (or maybe wrong parameter transfer)

dx11: https://i.imgur.com/JwbARtG.png

dx9: https://i.imgur.com/FqYHY2V.png

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions