- Fix Mass deploy including fleets going from the target to the target marked as deployed with 0 ETA.
- Check phantom empires, when still alive without colony, but with transports.
- Check Stasis Weapon when one empire stack remains.
- More Spy AI choice to sabotage the same planet.
- Add option to limit random event tech generosity... (For slow research, etc...)
- Adapt Modnar's species.
- early-gamers could be called the Peak or Peakers
- Jack-trades maybe Traders or Jackals
- New Star System names
- New pictures
- Is there any way of setting up alliances before the game, so you could e.g. have two teams of three ?
- Starting alliances (free for the ai to dismiss)
- Starting factions (Stronger than alliance, but breakable at very low diplomacy level)
- Immuable faction (Like final war)
- Search tools for options.
- if you have hyperspace comms you should be able to immediately redirect retreating ships (Still not back to the same planet)
- Split the ship stacks so that they fill two front lines…
- Option to increase the size of the combat screen.
- Would it be possible to have a governor option to extend autospend - to prioritise artifacts planets with spending?
- (and on a similar topic, per-planet taxes? maybe that's kinda weird idk)
- Limit / Customize the flag colors (to be changed when scrolling over them)
- Declare war and ask join war the same turn:
- Swap the messages
- Option to remove "Ask join war"
- Some Achievements options.
- Monsters:
- More Planet Monsters Guardian.
- Add a temerity setting to custom species.
- Color List for opponents...
- Some kind of positive monster like instead of attacking strong empires it defends weak empires
- Stronger GNN filters
- Stronger Warning filters
- Check what recall diplomat limitations are.
- Species Easy-Normal-Hard
- Tech trading extended list.
- Switch tech level category...
- Governor: Individual disable receive troops
- The AI is bombing my world, killing 7 or so colonists per turn. Every turn, my healthy planets send colonists to 'help', which ALL get killed by the orbiting enemy fleet. I would like to be able to prevent this while still allowing transport between my other planets.
- Are there any plans to give the player an option whether to drop Death Spores or not, when they are present? (Or to only use Death Spores, and not bombs)?
- A way to prioritize automatic colonization would be nice.
- Weight "nearest my borders" vs "best planet"
- if i'm trying to expand rapidly, that size 30 poor at the edge of my fuel range might be more valuable than a size 60 abundant in my core
- 3rd colonization weight for "flight time" would be useful as well. if I've got 2 worlds building ships and 2 worlds to colonize, the first ship built might fly to the planet over by the 2nd shipbuilding world.
- Colonize closest.
- Weight "nearest my borders" vs "best planet"