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Copy pathResourceHandler.cs
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429 lines (367 loc) · 16.7 KB
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using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Text;
namespace tris
{
class ResourceHandler
{
public class ResArgs : EventArgs
{
public string key = "";
public string fullFile = "";
public int currentCount = 0;
public int totalCount = 0;
public ResArgs(string k, string full, int i, int total)
{
key = k;
fullFile = full;
currentCount = i;
totalCount = total;
}
}
public delegate void ResourceExtractHandler(object sender, ResArgs e);
public event ResourceExtractHandler OnExtracted;
public event EventHandler OnAllExtracted;
Dictionary<string, string> extracted = new Dictionary<string, string>();
public string workingPath = "";
internal void Prepare()
{
string appdata = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
workingPath = Path.Combine(appdata, "Tris");
try
{
Directory.CreateDirectory(workingPath);
}
catch (Exception exc)
{
Trace.WriteLine(exc.ToString());
}
Assembly a = Assembly.GetAssembly(typeof(tris.ResourceHandler));
string[] names = a.GetManifestResourceNames();
int nCount = names.Length;
int nCurrent = 0;
foreach (string name in names)
{
string resName=Path.Combine(workingPath,name);
string ext = GetExtension(resName);
if (ext == "RESOURCES") //kein Manuellstream
{
nCount--;
continue;
}
using (Stream fs = a.GetManifestResourceStream(name))
{
if (fs != null)
{
DeleteFile(resName);
using (FileStream outs = new FileStream(resName, FileMode.Create, FileAccess.ReadWrite, FileShare.ReadWrite))
{
byte[] buffer = new byte[512];
int readsize = fs.Read(buffer, 0, buffer.Length);
while (readsize > 0)
{
outs.Write(buffer, 0, readsize);
readsize = fs.Read(buffer, 0, buffer.Length);
}
outs.Close();
}
fs.Close();
if (ext == "ZIP")
{
if (File.Exists(resName))
{
ZipLib zip = new ZipLib();
List<string> files = new List<string>();
zip.DecompressFile(resName, workingPath, ref files);
DeleteFile(resName);
nCount += files.Count;
foreach (string fn in files)
{
string resKey = fn.Replace(workingPath, "");
resKey = resKey.Replace("\\", ".").Trim('.');
resKey = resKey.ToLower();
extracted.Add(resKey, fn);
nCurrent++;
OnExtractedResource(nCount, nCurrent, fn);
}
}
}
else
{
string resKey = resName.Replace(workingPath, "");
resKey = resKey.Replace("\\", ".").Trim('.');
resKey = resKey.ToLower();
extracted.Add(resKey, resName);
nCurrent++;
OnExtractedResource(nCount, nCurrent, resName);
}
}
}
}
if (OnAllExtracted != null) { OnAllExtracted(this, new EventArgs()); }
}
private void OnExtractedResource(int nCount, int nCurrent, string resName)
{
if (OnExtracted != null)
{
try
{
OnExtracted(this, new ResArgs(Path.GetFileName(resName), resName, nCurrent, nCount));
}
catch (Exception exc)
{
Trace.WriteLine(exc.ToString());
}
}
}
internal static string GetExtension(string resName)
{
string ext = Path.GetExtension(resName).Trim('.').ToUpper();
return ext;
}
internal string GetResourcePath(string resourceName)
{
resourceName = resourceName.ToLower();
if (extracted.ContainsKey(resourceName))
{ return extracted[resourceName]; }
return "";
}
internal List<string> GetResourceNames()
{
List<string> lst=new List<string>( extracted.Keys );
return lst;
}
internal void Free()
{
foreach (string key in extracted.Keys)
{
string fn = extracted[key];
DeleteFile(fn);
}
}
private static void DeleteFile(string fn)
{
try
{
string ext=GetExtension(fn);
if (fn == "XML") //UserSettings, Highscorefile.. behalten
{ return; }
if (File.Exists(fn))
{
File.SetAttributes(fn, FileAttributes.Normal);
File.Delete(fn);
}
}
catch (Exception exc)
{
Trace.WriteLine(exc.ToString());
}
}
private class ZipLib
{
private int mCompressionLevel = 6;
public int CompressionLevel
{
get { return mCompressionLevel; }
set { mCompressionLevel = value; }
}
/// <summary>
/// Diese Funktion komprimiert alle Dateien in einem Ordner
/// </summary>
/// <param name="InputDir">Der Ordner der komprimiert werden soll</param>
/// <param name="FileName">Gibt den Namen an nach dem die ZIP Datei benannt werden soll</param>
/// <param name="OutputDir">Gibt das Ziel für die ZIP Datei an. Wenn kein Ziel übergeben wurde wird die Datei im Parent Ordner erstellt</param>
public void CompressDirectory(string InputDir, string FileName, string OutputDir)
{
List<string> Files = new List<string>();
string RelativePath = null;
GetAllFiles(InputDir, ref Files);
if (string.IsNullOrEmpty(OutputDir)) OutputDir = Path.GetDirectoryName(InputDir);
if (Directory.Exists(OutputDir) == false) Directory.CreateDirectory(OutputDir);
FileStream ZFS = new FileStream(OutputDir + "\\" + FileName, FileMode.Create);
ICSharpCode.SharpZipLib.Zip.ZipOutputStream ZOut = new ICSharpCode.SharpZipLib.Zip.ZipOutputStream(ZFS);
ZOut.SetLevel(6);
ICSharpCode.SharpZipLib.Zip.ZipEntry ZipEntry = default(ICSharpCode.SharpZipLib.Zip.ZipEntry);
byte[] Buffer = new byte[4097];
int ByteLen = 0;
FileStream FS = null;
int ParentDirLen = InputDir.Length + 1;
for (int i = 0; i <= Files.Count - 1; i++)
{
//Relativen Pfad für die Zip Datei erstellen
RelativePath = Files[i].Substring(ParentDirLen);
//ZipEntry erstellen
ZipEntry = new ICSharpCode.SharpZipLib.Zip.ZipEntry(RelativePath);
ZipEntry.DateTime = System.DateTime.Now;
//Eintrag hinzufügen
ZOut.PutNextEntry(ZipEntry);
//Datei in den Stream schreiben
FS = new FileStream(Files[i], FileMode.Open, FileAccess.Read, FileShare.Read);
do
{
ByteLen = FS.Read(Buffer, 0, Buffer.Length);
ZOut.Write(Buffer, 0, ByteLen);
}
while (!(ByteLen <= 0));
FS.Close();
}
ZOut.Finish();
ZOut.Close();
ZFS.Close();
}
/// <summary>
/// Diese Funktion komprimiert alle angegebenen Dateien die aus einem Ordner stammen und nicht aus unterschiedlichen Ordnern.
/// Das hat den zweck falls man einen Ordner komprimieren will jedoch nicht mit allen Dateien sondern nur mit bestimmten Dateien.
/// Dadurch bleibt die Ordnerstruktur erhalten wenn das Archiv erstellt wurde. Im Gegenstatz zur Funktion "CompressFiles" die keine Ordnerstrukuren erstellt
/// </summary>
/// <param name="InputFiles">Die Dateien die komprimiert werden sollen</param>
/// <param name="FileName">Gibt den Namen an nach dem die ZIP Datei benannt werden soll</param>
/// <param name="OutputDir">Gibt das Ziel für die ZIP Datei an. Wenn kein Ziel übergeben wurde wird die Datei im Parent Ordner erstellt</param>
public void CompressDirectory(List<string> InputFiles, string FileName, string OutputDir)
{
string RelativePath = null;
if (Directory.Exists(OutputDir) == false) Directory.CreateDirectory(OutputDir);
FileStream ZFS = new FileStream(OutputDir + "\\" + FileName, FileMode.Create);
ICSharpCode.SharpZipLib.Zip.ZipOutputStream ZOut = new ICSharpCode.SharpZipLib.Zip.ZipOutputStream(ZFS);
ZOut.SetLevel(6);
ICSharpCode.SharpZipLib.Zip.ZipEntry ZipEntry = default(ICSharpCode.SharpZipLib.Zip.ZipEntry);
byte[] Buffer = new byte[4097];
int ByteLen = 0;
FileStream FS = null;
int ParentDirLen = Path.GetDirectoryName(InputFiles[0]).Length;
for (int i = 0; i <= InputFiles.Count - 1; i++)
{
//Relativen Pfad für die Zip Datei erstellen
RelativePath = InputFiles[i].Substring(ParentDirLen);
//ZipEntry erstellen
ZipEntry = new ICSharpCode.SharpZipLib.Zip.ZipEntry(RelativePath);
ZipEntry.DateTime = System.DateTime.Now;
//Eintrag hinzufügen
ZOut.PutNextEntry(ZipEntry);
//Datei in den Stream schreiben
FS = new FileStream(InputFiles[i], FileMode.Open, FileAccess.Read, FileShare.Read);
do
{
ByteLen = FS.Read(Buffer, 0, Buffer.Length);
ZOut.Write(Buffer, 0, ByteLen);
}
while (!(ByteLen <= 0));
FS.Close();
}
ZOut.Finish();
ZOut.Close();
ZFS.Close();
}
/// <summary>
/// Diese Funktion komprimiert Dateien zu einem ZIP-Archiv.
/// </summary>
/// <param name="InputFiles">Die Liste mit Dateien die komprimiert werden soll.</param>
/// <param name="FileName">Der Dateiname der ZIP-Datei (ohne Pfad).</param>
/// <param name="OutputDir">Das Ausgabeverzeichnis wo die ZIP Datei gespeichert werden soll.</param>
/// <remarks></remarks>
public void CompressFiles(List<string> InputFiles, string FileName, string OutputDir)
{
FileStream ZFS = new FileStream(OutputDir + "\\" + FileName, FileMode.Create);
ICSharpCode.SharpZipLib.Zip.ZipOutputStream ZOut = new ICSharpCode.SharpZipLib.Zip.ZipOutputStream(ZFS);
ZOut.SetLevel(6);
ICSharpCode.SharpZipLib.Zip.ZipEntry ZipEntry = default(ICSharpCode.SharpZipLib.Zip.ZipEntry);
byte[] Buffer = new byte[4097];
int ByteLen = 0;
FileStream FS = null;
for (int i = 0; i <= InputFiles.Count - 1; i++)
{
//ZipEntry erstellen
ZipEntry = new ICSharpCode.SharpZipLib.Zip.ZipEntry(Path.GetFileName(InputFiles[i]));
ZipEntry.DateTime = System.DateTime.Now;
//Eintrag hinzufügen
ZOut.PutNextEntry(ZipEntry);
//Datei in den Stream schreiben
FS = new FileStream(InputFiles[i], FileMode.Open, FileAccess.Read, FileShare.Read);
do
{
ByteLen = FS.Read(Buffer, 0, Buffer.Length);
ZOut.Write(Buffer, 0, ByteLen);
}
while (!(ByteLen <= 0));
FS.Close();
}
ZOut.Finish();
ZOut.Close();
ZFS.Close();
}
/// <summary>
/// Diese Funktion dekomprimiert eine ZIP-Datei.
/// </summary>
/// <param name="FileName">Die Datei die dekomprimiert werden soll.</param>
/// <param name="OutputDir">Das Verzeichnis in dem die Dateien dekomprimiert werden sollen.</param>
public void DecompressFile(string FileName, string OutputDir,ref List<string> outputFiles)
{
if (!File.Exists(FileName)) { return; }
FileStream ZFS = new FileStream(FileName, FileMode.Open);
ICSharpCode.SharpZipLib.Zip.ZipInputStream ZIN = new ICSharpCode.SharpZipLib.Zip.ZipInputStream(ZFS);
ICSharpCode.SharpZipLib.Zip.ZipEntry zipEntry = ZIN.GetNextEntry();
while( zipEntry!=null )
{
string inZipDirName = Path.GetDirectoryName(zipEntry.Name);
string inZipFileName = Path.GetFileName(zipEntry.Name);
string absoluteOutDir = Path.Combine(OutputDir, inZipDirName);
if (!Directory.Exists(absoluteOutDir))
{
Directory.CreateDirectory(absoluteOutDir);
}
if (!ZIN.CanDecompressEntry)
{
Trace.WriteLine("Nicht entpackbar..");
return;
}
if (zipEntry.IsDirectory)
{
zipEntry = ZIN.GetNextEntry();
continue;
}
string targetFileName = Path.Combine( absoluteOutDir ,inZipFileName );
if (inZipFileName.Length > 0)
{
byte[] Buffer = new byte[4097];
int ByteLen = 0;
FileStream FS = new FileStream(targetFileName, FileMode.Create);
do
{
ByteLen = ZIN.Read(Buffer, 0, Buffer.Length);
FS.Write(Buffer, 0, ByteLen);
}
while (!(ByteLen <= 0));
FS.Close();
outputFiles.Add(targetFileName);
}
zipEntry = ZIN.GetNextEntry();
}
ZIN.Close();
ZFS.Close();
}
private void GetAllFiles(string Root, ref List<string> FileArray)
{
try
{
string[] Files = System.IO.Directory.GetFiles(Root);
string[] Folders = System.IO.Directory.GetDirectories(Root);
for (int i = 0; i <= Files.Length - 1; i++)
{
FileArray.Add(Files[i].ToString());
}
for (int i = 0; i <= Folders.Length - 1; i++)
{
GetAllFiles(Folders[i], ref FileArray);
}
}
catch (Exception Ex)
{
Trace.WriteLine(Ex);
}
}
}
}
}