Compressed meshes with m_IndexFormat != 0 do not store m_Triangles values in a packed format, it seems.
Which leads to incorrect IndexBuffer values.
Game name: Gundam Area Wars/ガンダムエリアウォーズ/com.namcobandaigames.gundam.areawars
Unity version: 2017.4.40f1
Platform: Android
f27c74764cbbbfbb77ff7342616e8aa9.zip
7ca61a80f076cb290f32f29b7a94e7f9.zip
Compressed meshes with
m_IndexFormat!= 0 do not storem_Trianglesvalues in a packed format, it seems.Which leads to incorrect IndexBuffer values.
Game name: Gundam Area Wars/ガンダムエリアウォーズ/com.namcobandaigames.gundam.areawars
Unity version: 2017.4.40f1
Platform: Android
f27c74764cbbbfbb77ff7342616e8aa9.zip
7ca61a80f076cb290f32f29b7a94e7f9.zip