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Copy pathSceneVisibilityDemo.cs
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73 lines (63 loc) · 2.42 KB
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using UnityEditor;
using UnityEngine;
public class SceneVisibilityDemo : Editor
{
[MenuItem("Tools/SceneVisibility/Show", priority = 39)]
public static void Show()
{
GameObject demoGo = GameObject.Find("SceneVisibilityDemo");
SceneVisibilityManager.instance.Show(demoGo, true);
}
[MenuItem("Tools/SceneVisibility/Hide", priority = 39)]
public static void Hide()
{
GameObject demoGo = GameObject.Find("SceneVisibilityDemo");
SceneVisibilityManager.instance.Hide(demoGo, true);
}
[MenuItem("Tools/SceneVisibility/ShowAll", priority = 39)]
public static void ShowAll()
{
SceneVisibilityManager.instance.ShowAll();
}
[MenuItem("Tools/SceneVisibility/HideAll", priority = 39)]
public static void HideAll()
{
SceneVisibilityManager.instance.HideAll();
}
[MenuItem("Tools/SceneVisibility/DisablePicking", priority = 39)]
public static void DisablePicking()
{
GameObject demoGo = GameObject.Find("SceneVisibilityDemo");
SceneVisibilityManager.instance.DisablePicking(demoGo, true);
}
[MenuItem("Tools/SceneVisibility/EnablePicking", priority = 39)]
public static void EnablePicking()
{
GameObject demoGo = GameObject.Find("SceneVisibilityDemo");
SceneVisibilityManager.instance.EnablePicking(demoGo, true);
}
[MenuItem("Tools/SceneVisibility/TogglePicking", priority = 39)]
public static void TogglePicking()
{
GameObject demoGo = GameObject.Find("SceneVisibilityDemo");
SceneVisibilityManager.instance.TogglePicking(demoGo, true);
}
[MenuItem("Tools/SceneVisibility/ToggleVisibility", priority = 39)]
public static void ToggleVisibility()
{
GameObject demoGo = GameObject.Find("SceneVisibilityDemo");
SceneVisibilityManager.instance.ToggleVisibility(demoGo, true);
}
[MenuItem("Tools/SceneVisibility/IsHidden", priority = 39)]
public static void IsHidden()
{
GameObject demoGo = GameObject.Find("SceneVisibilityDemo");
Debug.Log(SceneVisibilityManager.instance.IsHidden(demoGo, true));
}
[MenuItem("Tools/SceneVisibility/IsPickingDisabled", priority = 39)]
public static void IsPickingDisabled()
{
GameObject demoGo = GameObject.Find("SceneVisibilityDemo");
Debug.Log(SceneVisibilityManager.instance.IsPickingDisabled(demoGo, true));
}
}