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In IDE, I can use editorAsset through AssetReference, and there are no errors when loading scripts in IDE or Unity. However, during build, Unity prompts me that AssetReference does not include the definition of editorAsset #90

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@Mayfly777w

In IDE, I can use editorAsset through AssetReference, and there are no errors when loading scripts in IDE or Unity. However, during build, Unity prompts me that AssetReference does not include the definition of editorAsset

error CS1061: 'AssetReference' does not contain a definition for 'editorAsset' and no accessible extension method 'editorAsset' accepting a first argument of type 'AssetReference' could be found (are you missing a using directive or an assembly reference?)

(These words are translated through a translator)
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