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Copy pathSky.cpp
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36 lines (28 loc) · 1.45 KB
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/* Bridge Command 5.0 Ship Simulator
Copyright (C) 2014 James Packer
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License version 2 as
published by the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY Or FITNESS For A PARTICULAR PURPOSE. See the
GNU General Public License For more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "Sky.hpp"
#include "Constants.hpp"
using namespace irr;
Sky::Sky(irr::scene::ISceneManager* smgr)
{
irr::video::IVideoDriver* driver = smgr->getVideoDriver();
driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false);
skyNode=smgr->addSkyDomeSceneNode(driver->getTexture("media/sky.bmp"),16,8,0.95f,2.0f,5.5*M_IN_NM); //Fixme: Range should probably be dependent on fog & camera range.
driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, true);
skyNode->setMaterialFlag(video::EMF_FOG_ENABLE, false);
skyNode->setMaterialFlag(video::EMF_LIGHTING, true); //Turn on lighting, so the sky gets dark as ambient light goes down
}
Sky::~Sky()
{
//dtor
}