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Plugin Parity
OpenJun 14, 2026
No due date
•Last updated Parity with OG:NT + server plugins modifications
89% complete
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0 of 7 selected 0 issues of 7 selected
Attack / Defend Gamemode features are implemented natively
General PluginAnything that is used in both comp and casual play, such as ghosthopping, killer info, etcAnything that is used in both comp and casual play, such as ghosthopping, killer info, etcStatus: Open.#201 In NeotokyoRebuild/neo;Class limits
Competitive PluginPlugin functionality for the Competetive gamemode used in PUGs and tournamentsPlugin functionality for the Competetive gamemode used in PUGs and tournamentsStatus: Open.#202 In NeotokyoRebuild/neo;Sourcemod default mappicker works
Competitive PluginPlugin functionality for the Competetive gamemode used in PUGs and tournamentsPlugin functionality for the Competetive gamemode used in PUGs and tournamentsPoor DescriptionThis issue needs a clarified descriptionThis issue needs a clarified descriptionStatus: Open.#217 In NeotokyoRebuild/neo;SMAC shouldn't use a placeholder picture in the loadout screen
EnhancementNew feature or requestNew feature or requestUI/HUDRelates to the HUD, NeoUI, menus, etcRelates to the HUD, NeoUI, menus, etcStatus: Open.#686 In NeotokyoRebuild/neo;Starting a competitive match and going live after a pause lack a (visual and/or audible) countdown
Tournament PriorityIssues to be prioritized for the upcoming NT;RE tournamentIssues to be prioritized for the upcoming NT;RE tournamentStatus: Open.- Status: Open (in progress).
Players cannot force a competitive match to go live/force a live match to stop
Competitive PluginPlugin functionality for the Competetive gamemode used in PUGs and tournamentsPlugin functionality for the Competetive gamemode used in PUGs and tournamentsStatus: Open.#1994 In NeotokyoRebuild/neo;